
CAPTAIN CLAW GAME PC
In a rather unusual move, perhaps allowed by the superior hardware a PC has over consoles, the gold will not disappear after a short time. These collectables are everywhere and play a part in your score at the end of the level. The game will even remember collected gold and defeated foes too, allowing you to bypass that tricky treasure-hunting interlude on your way back to where you were. Even when you do die - and you will often - the thoughtful placement of checkpoints and lack of unskippable scenes before trying again reduces frustration. The small platforms that make up much of each level are not too much of a pain because of this. Claw can stop on a dime, instantly attack and move mid-jump to be more precise in landing. On top of that, the slick animation doesn't get in the way of the responsive controls. In fact, every anthropomorphic creature has this level of attention to detail, including you. Each one of them is designed and animated beautifully with enough spoken quips to convince you of their personality. That's not to say they're devoid of personality. I'd have liked them to have more of a pattern to clue you in on their weak spots but in the end, they're like playing an early one-on-one fighter.

More often than not, they'll devolve into a mash of swirling blades as you button mash the Ctrl key until one of your health bars drop to zero. At the end of every other level, you'll confront one of these big bads. In response, they will often block or parry making you think about each encounter, especially when it comes to bosses. You can shoot, punch or stab them multiple times until they're weak enough to fly off the screen spraying gold coins as they go. I certainly found myself dying quite a bit.ĭuels will end with the bad guy releasing one of the gems of the Amulet of Nine Lives (right)Įnemies are a little more complex than your average platformer. The large, sprawling levels which can branch wildly on your way to the end are filled with devious traps, tough enemies and instadeath aplenty to overcome. It is almost unforgiving in its difficulty. Inspired by the real-life Chateaux d'If featured in Monte Cristo, La Roca (translation The Rock) eases the player into the intricacies of the game without being an entire cakewalk. Level one takes place in the prison's dungeon. He then takes advantage of an over-zealous guard dog and makes his escape. During his time in prison, Captain Claw has found a treasure map left by the cell's previous inhabitant which points to the mystical Amulet of Nine Lives. In many ways, the story and setting take great influence from the works of Dumas - The Count of Monte Cristo in particular. Claw, a feline swashbuckler imprisoned by the Cocker-Spaniards. Our hero is the Pirate Captain Nathanial J. The opening scene even runs almost 7 minutes, complete with a naval battle stint in a Spanish prison. It's a shame as these cinematics are pretty decent.

Collect the map piece to end the level (right)
